You’ll hack and slash your way through monsters, using magic and swordplay between swiftly dodging attacks. Levels in The Legend of Nayuta generally resemble an Ys dungeon at first glance. Find all the secrets, open the chest(s), and fulfill a specific task like “defeat 30 enemies.” This starts to make this RPG feel a bit like a platformer, which is fitting. It forgoes open areas in favor of bite-sized levels that each feature a handful of challenges to fulfill. As a game originally created for the PSP, it absolutely feels like a handheld game. Where The Legend of Nayuta starts getting interesting is within its actual structure. Some of the later plot points do get contrived, but otherwise I think there’s a lot of charm here. It’s real, real basic, but it’s by-the-book to the point of feeling nostalgic. There’s a mysterious girl who has lost her memory, who potentially creates a love triangle with Nayuta’s childhood friend. He discovers a magical other world called Terra that his parents died while investigating in the past. The titular Nayuta is a boy who lives on an island, and his story is a greatest hits of RPG tropes from roughly 1997 to 2005. Granted, even if this one was tied to a greater universe, I think you’d understand it just fine. While there are some references for fans here, the consensus is that Nayuta takes place in its own world. The Kiseki/Trails series is a mammoth, but you don’t need experience with any of those games to enjoy this one. As a quick clarifying note, The Legend of Nayuta: Boundless Trails is a completely standalone title.
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